I didn’t really want my game to be overtly political because
I didn’t want to lean one way or another when making it. I thought the best
thing to do then would be to use a bipartisan topic such as poverty and the unwillingness
of people to help others in tough situations. My idea for a game would be to
constantly walk down a street to work with homeless people on the side and you
have to button mash to try to avoid giving them money. For every homeless
person you don’t stop you have a bar at the top that shows progress toward the
dangerzone or something like it equivalent to death in the game, where it
flashes to a picture of your player willingly helping out people and not being
afraid of them.
No comments:
Post a Comment